-
Camera move slowly on S7, and only in vertical in S6
- A-Frame Version: 0.8
- Platform / Device: Samsung S6 & S7
[video] https://photos.app.goo.gl/t6f11QtyYpxDAODx1
-
donmccurdy [3:54 PM]
Ok, so, if you're on roomscale devices definitely avoid `kinematic-body`
if not, I think i would do something like this: https://github.com/donmccurdy/aframe-extras/blob/master…
-
I am facing a problem with reticle display after upgrading to Polyfill 0.10.4. The Reticle (added fixed position 1 unit in front of camera) appears shifted horizontally towards edges on both left and…
-
Hi, everyone
I had issue with switching between 2D and VR Mode
This method cause crash
`
StartCoroutine(LoadDevice("cardboard"));
`
IEnumerator LoadDevice(string newDevice)
{
yield…
-
##### Description of the problem
StereoEffect is not working for Google Chrome Canary
on iOS safari and chrome stereoeffect is working
on OSX safari is working but on google chrome canary (Version 5…
-
Hi,
When I exit cardboard mode I use `VRSettings.LoadDeviceByName("None");` wait til next frame and call `VRSettings.enabled = true;`.
When I do this I am back in mono mode, but the screen is st…
-
Summary:
A Unity 2017.3 project which loads a png image into a texture crashes on iOS when loading a PNG after importing the Google VR Unity SDK into the project.
E.g.:
public void LoadPNG…
-
Is there any know issues with the kGVRPanoramaImageTypeStereoOverUnder properties ?
Looking at the current the Panorama sample , the stereoscopic mode doesn't provide a clear display on Iphone 6 and I…
-
I am creating a new issue in this topic because it seams that this is broken again for Unity 2017.1.0f3 with cardboard 1.7.
Reflexions are wrong for vr when using the vr reality sdk cardboard.
![…
-
Hi,
I'm running GVR 1.3 with Unity 5.6.0f3 and when I'm trying to launch the app with Cardboard SDK added to Virtual Reality Supported in Player Settings on ASUS Zenfone 2 the VR mode doesn't kick …