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See here: https://github.com/Hidendra/LWC/blob/master/src/main/java/com/griefcraft/modules/flag/MagnetModule.java#L86
This task is gathering a loooot of items. If you have more than 6000 items on the…
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I'd like to see more containers generated to hold loot (treasure chests and the like) and to generate traps and locks for those.
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When installing the latest version of Embeddium++ (1.18.2/v1.2.3), the chest animation breaks, with or without the "Fast Chests" option activated.
(I also have the mod of "Enhanced Block Entities", …
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1. Subs reload way to slow in comparison to ships. At minimum a 10 to 20 % boost in reload capabilities is called for. Ships regain fire power and health at a significantly faster pace due to being on…
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As simple as it sounds, might need to add a scrolling bar at the side but it would be a life savior, specially when working with sorting systems
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i play the direwolf20 1.10.2 and we have built two storage scanners and around 40 chests and lots of mashines and so on around it.
After i added 10 more chests (rftools storage modules) and pressed …
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All interactables (chests, altars, boss teleporter) vanish when the native [Risk of Rain 2 in-game "Command Artifact](https://riskofrain2.fandom.com/wiki/Artifacts#Command)" is enabled with CommandPot…
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Hi there. Really been enjoying your mod, but I did run into a bit of a visual issue. I run MC with shaders, and shaders have a significant effect with sources of light. Given that EVERY block in this …
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To be precise, with the moving wand you can out a chest adjacent to a double chest, causing the chest connected to both other chests to be a "triple chest", with a weird glitchy GUI.
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### Your GTNH Discord Username
hallucinogender
### Your Pack Version
2.5.1
### Your Server
SP
### Java Version
Java 17
### Type of Server
Single Player
### Your Expectation
N/A
### The Rea…