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I'm getting this message in the console:
Triggers on concave MeshColliders are not supported
UnityEngine.Collider:set_isTrigger(Boolean)
CelestialBodyGenerator:HandleGameModeGeneration() (at Asse…
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This script is great and I love running around my own levels. It does need the crouch and slide function to further encapsulate the feel of a mirror's edge movement system. Is this in the pipeline?
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We need a matcher that takes a material name (string), looks it up and returns a type (string) e.g. wood, stone, grass, sand ...
This is necessary so the sound system knows what sound to play whil…
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Add `collision_thickness` property to `operator.script`.
It will cost additional 4 raycasts. Two to check the horizontal thickness and two for the vertical thickness.
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Hi, what configuration were you thinking of implementing for `ardour`?
Mostly integrating it with JACK audio or something else as well?
https://github.com/engstrand-config/guix-dotfiles/blob/64f…
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There is a bug in the collision system when the collider object has shape keys. I'm using: me = ob.to_mesh() to get the location of the vertices with modifiers applied, for armatures and stuff. When I…
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- [ ] Make tiles control height and topo
- [ ] add deforming hex shapes back for sides
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Something is wonky with the backdrop - see level 10.
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**Describe the bug**
If more than one element *Extended Tag* is added to the *Gradient Surface Tag Emitter* component, each subsequent added element will cause a warning to be printed to the *Console…