-
**Describe the problem**
I am trying to texture a video game map using photogrammetry. The photogrammetry correctly creates a textured model by itself. However, when I try to provide a more-accurate …
-
Hi all,
I've been having some trouble using colmap to do 3D reconstruction. In my case, I have a couple of images of the same scene at different view angles, and **the camera intrinsic and extrins…
-
Thanks for the great work!
For anyone interested, StyleGAN-nada can now be played on Kaggle notebook with P100 GPU, around 2x-3x speed-up compared to free Colab notebook.
Visit the annotated not…
-
Hello All,
I am happy to say that I almost have set up a kubernetes backend to run OpenSfM! (I'd attach the link, but I don't want to be spammy.) The logs show that features are being detected, and…
-
23:54:53 [App ] Build date: Apr 17 2022, 11:49:17
23:54:53 [App ] CPU: AMD Ryzen 7 3700X 8-Core Processor (16 cores)
23:54:53 [App ] RAM: 47.93GB Physical Memory 128.00TB …
-
Hi, I am new to this field and I was wondering if its possible to use sparse SLAM outputs such as orbslam3 and get a dense pointcloud using meshroom?
I would be thankful if anyone could provide me …
-
I estimated the occupancy of the object point cloud in the demo data, and got very small values like this.
![image](https://user-images.githubusercontent.com/32119671/147484407-26250ae6-59d7-4d8e-87e…
-
**Describe the bug**
The code in `dense_slam.py` and `dense_slam_gui.py` do not totally agree with each other. I think there are a few lines missing around here: https://github.com/isl-org/Open3D/blo…
-
Firstly thank you for sharing this great project which help me a lot.
I follow the procedure like the follow link:
https://docs.seldon.io/projects/alibi-detect/en/latest/examples/od_vae_kddcup.htm…
-
I am doing mesh reconstruction using `colmap`! I find that the mesh reconstructed by Poisson method has too many points, I think the reason is that there are so many points in the dense point cloud. I…