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`AdaptiveGridTrackDensity` and `GaussianGridTrackDensity` seem to share code and logic which then also causes duplications for the vertex finding.
I believe they can be unified by templating on a g…
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## Description (Required)
Spamming bone meal on a "Magical Plant" of any kind, whilst suddenly left clicking to break the sapling will duplicate said sapling. This is just a hunch but it might have t…
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## Issue Description
When using the `enumName` parameter to define global enums, TypeORM creates multiple instances of the global enum, causing errors.
### Expected Behavior
Only a single…
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Dear developers,
Multiple blogs with the same title are being displayed when the user tries to view the full content of the blog by clicking the read more button.
Please have a look into it.
…
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The canopy team discovered data duplication in earlier versions of OpenSRP server
One of the causes identified as duplicates as a result of resync attempt, the duplicated data can be identified by…
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## Summary
Currently, we require a dedicated .yaml file for each application version, with it's own set of advisories. Often these can be more or less copy/paste between app versions.
Take for e…
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If you shift right click and put the backpack on the ground open it and have another player open it. Once both players are inside if one takes something from the pack it is not updated and both player…
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`lex-hitachi-sh.c` and `lex-riscv.c` differ only in the tokens for their assembly instructions, so the rest (tokens for Sunflower commands and the lexical analyser function) is all duplicated.
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If I leave a chunk, and go back into the chunk, the NPC who died, keeps replaying the death.
Also when a player of the NPC logs in, and kills his own NPC, he gets a duplicate of what he had before.
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Duplicate strings should be single instance to reduce memory overhead. Could also consider gzip/snappy compression or language compression (https://github.com/antirez/smaz).