-
```
See
https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conforma
nce/glsl/misc/shader-with-do-scoping.html failing.
The fragment shader in this test is:
// fragment shader w…
-
```
What version of Prat are you using? 2.0 Beta 1 r24216
Do you use embedded libraries or standalones? No clue, Ace Downloaded version.
What language/realm type? English/RP
What steps will reprodu…
-
```
This patch adds support for the EXT_shader_texture_lod extension, including
d3d9, d3d11, and ESSL->GLSL translation paths.
(What's the best way to attach a patch for review?)
```
Original issue…
-
```
Hyperbolic ESSL built-in functions (sinh, cosh, tanh, asinh, acosh, atanh) are
currently not supported by ANGLE.
Implementing these seems to require emulation of asinh, acosh and atanh on
Direc…
-
```
What steps will reproduce the problem?
1. run $ echo "void main() { int line = __LINE__;
line = __LINE__;
line = __LINE__; }" > line.cpp
2. run $ essl_to_glsl -o line.cpp
What is the expected out…
-
```
Our packing rules for varyings do not follow the ESSL spec exactly, causing us
to use too many registers in some cases.
Implement the packing rules specified in the ESSL spec.
```
Original issu…
-
```
Currently ShaderD3D creates a global compiler, this runs into issues with
multiple contexts that may have different client versions and extensions
available.
Refactor the global compiler so tha…
-
```
This is https://bugzilla.mozilla.org/show_bug.cgi?id=687554
This is a Firefox Mobile / Android crash.
It's initially been reported in the ro.me demo against ANGLE r740.
Since then it's been con…
-
```
What steps will reproduce the problem?
compile the following shader:
---8
-
```
What steps will reproduce the problem?
1. run $ echo -n "void main() {}
#define HA" >> boom.frag
2. run $ essl_to_glsl boom.frag
What is the expected output? What do you see instead?
Expected:
##…