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Touched on in #19 I think it would be super useful to describe a way to compile your rust code with xcode to get code-signing to work and publish it in either app store (macOS and iOS).
Using [cargo-…
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I will start with trying to build the code in 64 bit. In order to get going, I will to the same thing as with the Linux build by introducing conditional compilation with "FIXME" notes and printouts. …
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What are your thoughts on moving to a different project structure where we build scaffolding per-platform for SDL/MonoGame/XNA etc - we can set up different solutions for different platforms.
An exam…
edg3 updated
10 years ago
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# Are you using KubeVela
First of all, thanks sincerely for constantly using and supporting KubeVela. We will try our best to keep KubeVela better, and keep community and eco-system growing.
## …
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### Issue description
It is not produced without the use of cohesion.
In Assembler II and Assembler III, the production of Construction Parts III will not start. I need to turn on cohesion for highe…
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### What feature do you want to see added?
1.20.5/6 support for the plugin
### Are there any alternatives?
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**Is your feature request related to a problem? Please describe.**
At times, the scripts generated by the Language Model (LLM) may contain errors, necessitating developers to conduct debugging and te…
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Hello there!
I've tried to create a pixel buffer with the following code but it ain't working with winit 0.29:
```rust
use pixels::{SurfaceTexture, Pixels};
use winit::{
dpi::PhysicalSize,
…
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### Quick summary
After Starting WWE All Stars v01.02 it shows up these Errors before the real starting Screen.
```
F {RSX [0x000b3a8]} SIG: Thread terminated due to fatal error: Unknown surface …
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```
What steps will reproduce the problem?
1. Use clean button cfg for iCade
2. Reassign Button 1 (I use second button from left on top.)
3. Button 1 will not execute while Right is being pressed on J…