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GrimSqueaker
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remc2
Recode Binary code of game Magic Carpet2 to C/C++ language(remake MC2 for any platform)
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Network
#93
turican0
opened
3 years ago
1
final turican0 fix for now
#92
turican0
closed
3 years ago
0
begin of level 10 fixed
#91
turican0
closed
3 years ago
0
Fix for level4
#90
turican0
closed
3 years ago
0
Is this branch live?
#89
turican0
closed
2 years ago
0
Townie may be killed after fire to goat
#88
turican0
closed
3 years ago
2
fixed sound files(not require mdi.in and dig.ini)
#87
turican0
closed
3 years ago
0
level 1 regression fixed
#86
turican0
closed
3 years ago
0
Remove sound ini files
#85
turican0
closed
3 years ago
1
Analyze
#84
turican0
opened
3 years ago
1
Next fixes, renaming and cleanings
#83
turican0
closed
3 years ago
0
Next fixes, renaming and cleanings
#82
turican0
closed
3 years ago
0
Testing regressions
#81
turican0
opened
3 years ago
3
I fix begin of level1 and errors Spawn more creatures/Fireball not aim enemy appear to be removed. Please test it, Tom.
#80
turican0
closed
3 years ago
0
Spawn more creatures than you should(regression)
#79
turican0
closed
3 years ago
0
Fireball not aim enemy(regression)
#78
turican0
closed
3 years ago
0
64bit version crashes in first cave level (level 4)
#77
GrimSqueaker
closed
3 years ago
2
cleaning, renaming, small fixes, editor update
#76
turican0
closed
3 years ago
1
cleaning, renaming, small fixes, editor update
#75
turican0
closed
3 years ago
3
When game in obelisk menu, and wait, video run without black rows on top and down
#74
turican0
closed
3 years ago
1
Analyzing level 1, renamimg and cleanup some functions, update editor Development, fixed PlayInfoFlm
#73
turican0
closed
3 years ago
0
Enemy castle can build in player castle(regression)
#72
turican0
closed
3 years ago
0
Analyzing level 1, renamimg and cleanup some functions, update editor
#71
turican0
closed
3 years ago
0
Analyzing level 1, renamimg some function, update editor
#70
turican0
closed
3 years ago
0
some rewrites and fixes
#69
turican0
closed
3 years ago
0
Text and spell power bars are rendered in black
#68
GrimSqueaker
closed
3 years ago
1
Next editor update
#67
turican0
closed
3 years ago
0
64bit
#66
GrimSqueaker
closed
3 years ago
0
Fix editor and begin with analyze level 1
#65
turican0
closed
3 years ago
0
Editor fixes and renaming functions
#64
turican0
closed
3 years ago
0
Additional keymappings/functions and documentation
#63
GrimSqueaker
opened
3 years ago
3
Documencation Level Structure
#62
turican0
opened
3 years ago
1
Fixes of x64 load/save, some fixes of editor
#61
turican0
closed
3 years ago
0
Remove dead code
#60
GrimSqueaker
closed
3 years ago
0
x64 load/save fixes
#59
turican0
closed
3 years ago
0
ClangTidy: unused vars fixes
#58
GrimSqueaker
closed
3 years ago
2
CI: Linux 64bit Github action
#57
GrimSqueaker
closed
3 years ago
0
Clang tidy
#56
GrimSqueaker
closed
3 years ago
6
x64 mostly fixed(level 1 playable)
#55
turican0
closed
3 years ago
0
bad color when player hit(regression)
#54
turican0
closed
3 years ago
1
64bit
#53
GrimSqueaker
closed
3 years ago
0
x64 fixes with remove sub_83E80_freemem4 code(current fix of memory problems)
#52
turican0
closed
3 years ago
0
Next x64 fixes
#51
turican0
closed
3 years ago
0
I change code to this, please test it, in my solution game runs without errors, Tom. void sub_98709_create_index_dattab_power(posistruct2_t* tabbuffer, posistruct2_t* tabbufferend, uint8_t* datbuffer,
#50
turican0
closed
3 years ago
0
sub_98709_create_index_dattab_power 64x fixes
#49
turican0
closed
3 years ago
0
Fix: Setting lib suffix
#48
GrimSqueaker
closed
3 years ago
0
next fixes
#47
turican0
closed
3 years ago
0
Missing shadows under entites
#46
turican0
closed
3 years ago
0
Sprites not rendered correctly when tilting screen
#45
GrimSqueaker
closed
3 years ago
2
Sound and Music fixed in 64bit!
#44
turican0
closed
3 years ago
0
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