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@LIJI32 In the jgemu bsnes fork (https://gitlab.com/jgemu/bsnes) all of the remaining `-pedantic` warnings are located within sameboy's `gb.h`. I am not sure how much you really want to deal with this…
orbea updated
2 years ago
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_After migration of project from v2 to v3._
Unsure if intentional given new sprite size parameters. Collisions work in all directions except upward (i.e. when approaching a collision from below).
…
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the `square_root` function has logic like so:
```c
int i;
for (i < 0; i < 20; i++) {
// doesn't matter
}
```
this is almost definitely errant behavior.
try `i = 0;` rather than `i < 0;`
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When I install the compiled binaries but the game just crashes straight up and don’t show and flashy screens
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- [ ] Link's Awakening DX, in the intro, has some popping in the leftmost tiles as they scroll in. (@yuriks)
- [x] Megaman, some enemies are cut in half. I believe it is a problem with the y-flip code…
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there are only 0 to 200 in default ascll.png
like Japanese or chinese ,need more.
can I import more char to ascll.png ,
each character 8*8px , change the ascll.png image size.(set to Longer)
or , …
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```
it would be more comfortable (i think) to orient the controles sideways like so
_____________________________
| ______________ |
| _ | | |
|_| |_ | display …
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```
it would be more comfortable (i think) to orient the controles sideways like so
_____________________________
| ______________ |
| _ | | |
|_| |_ | display …
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Hi, I integrated piskel into a similar engine to this one - gdevelop a while ago and recognize that I can do the same for gb-studio without that much effort.
If there any interest in adding piskel as…
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Found an audio format that can't be played in BZR2.
BZR's Version: 2.0.21 Alpha
Note: I'm not 100% sure if they r music files or not.
Some samples:
kmd
[kmd.zip](https://github.com/aarg…