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I would like to see added a `haxe init [lib|platform]` command that will initialize an empty project.
For instance:
`haxe init js`
would create the following:
- Main.hx with a `class Main { …
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When I try to compile the source on Editor it's causing an error.
Investigating I found that the error is occurring on BuildApi.Build.cs, when it calls the haxe command.
When the code calls the haxe…
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Hello, I'm on using openfl 9.1.0 in haxe 4.2.4 and I keep getting this error in my game. I thought it was probably a problem with haxe version so I tried it on 4.1.5 and the same error happens.
![ima…
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# Compiling libraries without main class - Compilation - Haxe programming language cookbook
In most cases, you want a Main class with a static main function as entry point to start your program. How…
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# Email address as abstract type - Abstract types - Haxe programming language cookbook
The following EmailAddress Abstract type example is based on the underlying standard String type, but sets the r…
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Tried to download Haxe to experiment and see what the story was like for using it to author libraries which expose C ABIs + interop with C/C++:
```ps1
C:\Users\rayga\tmp\haxe\cpp>haxe --version
4…
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- [X] Windows
- [ ] Mac
- [ ] Linux
- [ ] HTML5
I am trying to compile for testing. I haven't changed anything, but I'm getting this error:
![image](https://github.com/FunkinCrew/Funkin/assets/…
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![haxe](https://cloud.githubusercontent.com/assets/4976223/6014245/a969e0e2-ab47-11e4-9257-11866981a392.png)
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Hello.
I use generated from haxe cpp files (Haxe Compiler 3.4.0, hxcpp-3.4.49) in cmake build system (with flags from original build system). And use generated cpp file in business logic module fr…
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So, you might be wondering that fmod is only supported on hxcpp. Well, I'm curious to see if you would add hl support to this haxelib.