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I wasn't able to find in the documentation any discussion of the global namespace scope resolution operator `::`. I'm running into a slightly confusing case with it. For the shader below, it seems to …
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**Describe the bug**
Toon shader has a compiler error on HDRP with 2023.2 and above.
Observed on 2023.2.0f1, 2023.2.20f1, 6000.0.5f1
**To Reproduce**
Steps to reproduce the behavior:
Install co…
riina updated
2 months ago
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WickedEngineEditor runs fine from build directory, but trying to run `/usr/local/lib/WickedEngine/Editor/WickedEngineEditor` (or `/usr/local/bin/wicked-engine.sh`, or from the included .desktop file)…
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When I run the following command under MoltenVK (with option -- Disable validation layers) for the amber-file below, I get:
`amber -d -t spv1.3 -v 1.1 test_0_2417849846392727996.amber`
```
[mvk…
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Following is code:
``` c++
#include
#include
#include
#include
#include
#define GLFW_INCLUDE_VULKAN
const uint32_t WIDTH = 800;
const uint32_t HEIGHT = 600;
class HTA {
publ…
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Hello!
Step 20 from [documentation](https://www.lgsvlsimulator.com/docs/build-instructions/).
We check Environments, Vehicles, choose folder, then click build button, then we get error in console
…
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# Compatibility Report
- Name of the game with compatibility issues:SNK Heroines Tag Team Frenzy
- Steam AppID of the game:794580
## System Information
- GPU: [AMD/ATI] Vega 10 XL/XT [Radeon RX …
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Hi,
I really like Tony McMapface, it has a really great behavior and I have it currently integrated in my engine. However I'm starting to want to combine some effects (notably LUT based color gradi…
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The shader below is generating a baffling error message for a post-op multiplication expression:
```
error 39999: ambiguous call to 'mul' with arguments of type (matrix, vector)
b.zw = mul(a, b.y…
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Curious how slang handles forward declaration of functions. I'm porting the shader below from HLSL to Slang and getting an ambiguous function call error. It seems like the forward declarations are bei…