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We're developing UWP app - main app is built using C#/XAML plus it's referencing several our C++ libs.
Building this app for Store works when using the Store -> Create App Packages Wizard in Visual S…
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On HL2 some configurations produce a stream that is much "blockier" than the result of the same configuration on HL1 or PC. A possible reason is that the HL2 encoder uses a higher QP range than other …
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## Describe the bug
When you press the power button of the HL2 when the app is running and then resume it can result in indefinitely seeing spinning white balls. This usually happens after one or t…
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**Current behavior:**
Currently, the Babylon.js bounding box gizmo uses the legacy HoloLens 1 style from Mixed Reality Toolkit (MRTK) 1.x.
Playground: https://playground.babylonjs.com/#8GY6J8#21…
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**Is your feature request related to a problem? Please describe.**
Stride 4.1 updated to .NET 6, and in the process dropped UWP support because it doesn't officially support .NET 5+. Without UWP supp…
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1. the dual cameras they show on xcraft are not a stereo camera configuration which means their slam will not be as accurate. Maybe we could have them make a change there, or get some clarification o…
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I am getting a DLLNotFoundException when pressing play in the project in Unity.
Am i forgetting something in the explanation in the README?
oedze updated
2 years ago
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I'm trying to switch from WMR plugin to Microsoft OpenXR. Tried this version and UE Marketplace version in both 4.26.2 and 4.27.1. Always get the same warnings and, of course, features don't work. In …
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Hi,
I am trying to use WorldLocking tools in a large warehouse. The problem with this is that the environment is very similar and WLT occasionally thinks it's already been to one place, even though…
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Im' using pyCharm, i installed ImageAI, tensorflow-gpu 1.13.1 and did everything like in the guide.
when i'm trying to run the train (on the ready hololens data set) i get this:
```
Epoch 1/2…