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Imagine that you have an event in a class and another class is subscribing to it:
```csharp
public class ClassA : MonoBehaviour
{
public event Action MyEvent;
}
public …
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### Please fill in the following fields:
Unity editor version: 2019.4.0f1 and also multiple of 2019.3.x versions
External Dependency Manager version: 1.2.155
Source you installed EDM: Unity Package…
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```
System : AssetRipper GUI Version
System : System Version: Microsoft Windows NT 10.0.19045.0
System : Operating System: Windows 64 bit
System : AssetRipper Version: 0.3.0.6
System : AssetRippe…
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Hi,
I have tried to implement this module on react-native it is working fine in android but when I try to run on iOS I am getting error please check the below log
"/Users/emvigo/Documents/Artist-Un…
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We are trying to use **LaunchDarkly .NET client SDK** in **Unity 2019.4.34f1** for mobile platforms (Android and iOS).
The SDK works in Unity Editor, but when run in builds it throws `InvalidOperatio…
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Melonloader log says:
[01:19:05.825] ------------------------------
[01:19:05.826] MelonLoader v0.4.3 Open-Beta
[01:19:05.826] OS: Windows 10
[01:19:05.827] Hash Code: 10199571005256100975748575…
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Hello, I wanted to test the application. Unfortunately, I can't get both "HL2DepthPlayground" and "SurfaceInteraction" to work.
I have little experience with working with repos, so it may well be tha…
ghost updated
3 years ago
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### What happened?
Upgraded from 2.14.6 to 3.0.2
QA went fine, once released saw a marked increase in crashes on both ios and android
### Steps to reproduce?
```Markdown
1. build an app …
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I'm currently using `Concentus.Native` 1.5.2 with the latest `Concentus` package in Unity, and I'm building for Quest 2 (possibly 3 later).
The C# implementation should work out of the box but I wo…
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## Expected behavior
Following the steps in Src/Newtonsoft.Json-for-Unity.Tests/ as-is successfully guides the user to run the tests on all platforms.
(I am assuming that Mac OS is a supported p…