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First:
Extracting enchanted Items from the AE network does not work.
You'd expect something like this to work:
```
ae = peripheral.wrap("left")
items = ae.getAvailableItems()
ae.extractItem(items[300…
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### Your GTNH Discord Username
hallucinogender
### Your Pack Version
2.6.0 Beta 1
### Your Server
SP
### Java Version
Java 17
### Type of Server
Single Player
### Your Expectation
The "Sun …
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**Description:** Currently, I have seen inmates walking around the prison and picking up things that should not be there. There is no arrow to indicate an item on the ground but when you open your poc…
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# Feature request
**Short description**
We should have a config to allow server owners to choose when the rewards will be given, either before or after the teleport back.
**Implementatio…
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Similar to #16, it would be good to be able specify a testing GA tracking ID so our GA stats are not polluted by hits from our test servers (particularly automated tests).
Requires the `::gaTracki…
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# Description
Remove Inventory refresh for on-premise to get better UX
### Is your feature request related to a problem? Please describe.
- Inventory refresh slows down interaction with the Con…
Ladas updated
3 years ago
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A lot of item management modules depend on the ability for players to be able to drag & drop items off the actor sheet.
Currently, the system doesn't have that feature and the only workaround is for …
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Initial bug report: https://github.com/ldtteam/minecolonies/issues/6078
It's because Minecolonies copies the stack on setStackInSlot.
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_From @aventrax on Mar 13, 2020 10:38_
##### SUMMARY
When configuring a scheduled task using the win_scheduled_task module I got an error in case the trigger is set daily with a start_bounda…