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### Current behavior:
When running a cypress spec, many (but not all) XHRs are shown as 'aborted' in the Cypress test runner when they are not, in fact. Chrome dev tools `Network` tab shows successfu…
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Hi,
I was following the instructions on the wiki and also downloaded your example. I setup a scene with a network manager (added the MLAPI component Networking Manager to it), then a cube prefab (…
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Hi, I had been trying to use HLAPI to implement object sharing between a server and client which are in two different projects. Got to know that this is not possible in HLAPI. I was successful in usin…
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https://github.com/TwoTenPvP/MLAPI/blob/bf29d190570b42041c072a1acbc85d4b61d6fe16/MLAPI/MonoBehaviours/Core/NetworkingManager.cs#L184
Shouldn't that be "... if SceneManagement is turned **off**, ...…
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I know there is no common practice for this but, that would be nice if like some other packages, MLAPI would target a `Plugins/MLAPI` path when installing.
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Make the installer use coroutines to not block when pulling releases and parsing JSON
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##### SpawnManager.GetLocalPlayerObject()
Currently:
_NetworkingManager.singleton.ConnectedClients[NetworkingManager.singleton.LocalClientId].PlayerObject_
##### SpawnManager.GetPlayerObject(uin…
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Sorting is currently not done properly on MessageTypes etc.
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Upon teleporting to another world the plugin throws a NPE:
`[12:38:25 ERROR]: [MultiLineAPI] Unhandled exception occured in onPacketSending(PacketEvent) for MultiLineAPI
java.lang.NullPointerExcep…
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Command, Rpc, TargetRpc, SyncedVar and the observer system are all implemented to replicate their corresponding features in the HLAPI. Many of them are implemented using reflection.
These should be…