-
Can't replicate the issue, but this has been reported to me by @sammko:
```
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MonoMod.Reli…
-
`mod.sh`/`mod.bat` is confusing. Ideas:
* Linux-first script: Write a fully-featured bash script, and either embed MinGW's bash or find some other way of running it on Windows
* Benefits: bash i…
-
I bought a game from Steam which uses XNA as its engine, but I am suffering from an incompatible situation (maybe) between Windows 10 and XNA.
Is it possible to replace XNA with FNA without modify th…
-
MonoMod.RelinkFailedException: MonoMod failed relinking CustomSynergyType (context: System.Void ETGModConsole::DumpSynergies(System.String[])) ---> MonoMod.RelinkTargetNotFoundException: MonoMod relin…
-
My target assembly has a reference to mscorlib 2.0.5.0 which I believe is some subset of the Unity version of mscorlib. I found a way to make my merging DLL to use that, but since MonoMod injects som…
-
System.InvalidOperationException: MonoMod failed relinking Dungeonator.RoomHandler (context: Chest Chest::Spawn(Chest,IntVector2,Dungeonator.RoomHandler,System.Boolean)) ---> System.ArgumentNullExcept…
-
If you have a setup like:
```csharp
public void orig_MyMethod(){ }
public void MyMethod() {
//do stuff
orig_MyMethod()
}
```
MonoMod adds [MonoModOriginalName] on the orig_MyMethod but d…
-
Log:
ETGMod Installer v17.3.8
Entering the Modgeon
Removing: Assembly-CSharp.Base.mm.dll
Removing: UnityEngine.Base.mm.dll
No previous mod installation found.
Still reverting to unmodded backup.…
ghost updated
7 years ago
-
ETGMod Installer v17.3.8
Entering the Modgeon
Removing: Assembly-CSharp.Base.mm.dll
Removing: UnityEngine.Base.mm.dll
No previous mod installation found.
Still reverting to unmodded backup...
Re…
-
For some reason MonoMod is changing how events are being migrated slightly. I don't know that it actually changes their functionality. But it seems to take something that is fairly simple and makes …