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### Describe the bug
The `AnimatedTexture` proxy allows materials to cycle through the frames of their animated VTFs ([VDC page](https://developer.valvesoftware.com/wiki/List_Of_Material_Proxies#Te…
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**Godot version:** v3.2.2
**OS/device including version:** Windows 10 & Linux Mint 20, GLES3
**Issue description:**
Godot's implementation of PBR shading seems to be producing incorrect results…
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Hi, guys, I'm not sure if it is the right time for this, but there was (and still is) an issue in Bevy game engine.
[See it here](https://github.com/bevyengine/bevy/issues/1941)
**Description**
a…
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MTL file editor should have a visual editor (sliders, autofill text fields for textures, etc.) with a 3D preview that renders current material applied to a selected shape.
Shapes:
- cube
- sphere…
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**Describe the bug**
Release 0.0.5 introduced an issue where we get strange bright segments on glancing angles on our meshes.
![image](https://user-images.githubusercontent.com/85718573/1801…
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Could it be done done in Godot or we need to do it in Blender where the original model was created?
A texture is an image or pattern only, whereas a material is a collection of information that def…
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### Description of Issue
As far as I can tell, it is not possible to specify a tangent space on a UsdGeomMesh that will affect the normal mapping of a UsdPreviewSurface shader. Is that true?
One of …
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It'd be nice to support importing (and exporting) of glTF 2.0 files.
[Khronos just released](https://www.khronos.org/news/permalink/khronos-releases-gltf-2.0-specification) the finalized [glTF 2.0 …
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Hi.
I started developing of a THREE.NodeMaterial to reconcile the differences materials between 3D authoring software. In SEA3D Studio has options to create layers in Albedo with mask and various bl…
sunag updated
2 years ago
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https://github.com/mrdoob/three.js/blob/cf82659440266b66c7c8fa416d84f8f8b07bc3ab/src/renderers/WebGLRenderer.js#L1382-L1384
It may be used when writing custom shaders. For example, if you want to u…