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Hy folks. I've had an idea for some time that I think would be a neat time sink, and perhaps not too complicated for folks to make (sorry if I'm totally wrong, but I don't have any experience making S…
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Not sure why but atleast on the How to Join page, there is a ton of text that looks off, such as green outlines around text (as if it was like a greenscreen or something)
and some text being purplish…
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### Godot version
4.1.2.stable
### System information
Vulkan API 1.3.224 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1060 with Max-Q Design
### Issue description
I …
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This would require storing some "settings" values such as:
+ Camera height (units)
+ Aspect ratio
+ Pixels per unit
This would make all rendering _much_ easier to code. The only downside (upsi…
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_To preface, I understand that this is one option that will take a backseat to other more pressing issues, considering this was an option I randomly asked for ;)_
* **_Hoping we could get "Scale" s…
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##### Is your feature request related to a problem? Please describe
There is no pressure sensitivity
##### Describe the solution you'd like
Implement it. It can be a checkbox, appearing in the to…
Zughy updated
3 years ago
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```
1. widget_header.png needs 9-patchification, on the gradient section so
that it will stretch and contract horizontally.
2. widget_header needs the standard 3 state button imagery, per
http://d.…
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```
1. widget_header.png needs 9-patchification, on the gradient section so
that it will stretch and contract horizontally.
2. widget_header needs the standard 3 state button imagery, per
http://d.…
-
```
1. widget_header.png needs 9-patchification, on the gradient section so
that it will stretch and contract horizontally.
2. widget_header needs the standard 3 state button imagery, per
http://d.…
-
```
1. widget_header.png needs 9-patchification, on the gradient section so
that it will stretch and contract horizontally.
2. widget_header needs the standard 3 state button imagery, per
http://d.…