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![Screenshot 2023-06-15 at 13 02 13](https://github.com/playcanvas/engine/assets/59932779/8eea1243-f88a-492d-85cb-4d8c2759422e)
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Current implementation modifies the global "pc" variable to store its data. In the more modern and performant builds of pc engine, this does not work.
The current implementation of spine needs to …
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Recently engine examples were reworked which is great, but it affected few examples.
On mobile, one of the effect is that loading spinner does not hide after loading is complete. This leads to exampl…
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Thanks for the tool, that looks like it could be super useful.
I tried to capture https://playcanvas.github.io/#/misc/hello-world and it does not seem to work - when I Enable and Reload, I does not…
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I was working on subsurface scattering implementation over Lit Shader. I did not wanted to open a PR because I'm not sure about implementation is mathematically right.
Here is the project that I've…
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Scene: https://playcanvas.com/editor/scene/1122796
Forum thread: https://forum.playcanvas.com/t/issue-with-static-lights/19233/
Spotlight with static disabled
![image](https://user-images.githubu…
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Build directory is not cleared before rebuilding all targets.
Normally, the expectation is that:
- building one or specific set of targets - do not clear
- building all targets - rimraf the bui…
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We're seeing a pretty significant drop in shader compilation speed in Chrome / Edge 115 on Windows, compared to 114. We have a test example that compiles 18 large shaders (https://playcanvas.github.io…
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**Sparse Accessors and Blender**
Currently, [gltf-pipeline](https://github.com/CesiumGS/gltf-pipeline/issues/408) and [fbx2gltf](https://github.com/facebookincubator/FBX2glTF/issues/18) do not suppor…