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### Description of Issue
If a stage contains several instances and UsdImagingGL::Render(prim...) is called with one of them, for the first one this draws all the instances, for the others it draws …
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**Is your feature request related to a problem? Please describe.**
When using `file:position` on a handle that has `read_ahead` enabled, and moving to a position that would land inside the `read_ah…
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The N64 handles Level of Detail (LoD) in the following manner:
- Primitives with "generic" (usually appropriate for the most detailed tile) texture coordinates are sent to the rasterizer.
- The r…
ghost updated
4 years ago
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## What just happened?
Currently setting up an experience, I have made a single prim hud that attaches just fine using the HUD attach method from the Wiki, however when i link a second prim to the hud…
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@daita as discussed, this issue occurs when trying to enable the app (latest master) also with server latest master:
```
An exception occurred while executing
'CREATE TABLE oc_social_3_cache_actor …
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Hello, I am trying to use hiddenlayer to draw a pytorch model, I got some error coming out of onnx
```
---------------------------------------------------------------------------
TypeError …
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```
/home/curators/work/unpack-dir/unpacked/text-show-instances-3.9.9-edee314c22ab37b7d1e115c9f88ba5f2cb8dd990d3a229725b3aee7265d4d05d/tests/Instances/Data/Vector.hs:31:10: error: [GHC-59692]
…
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This covers parameter handling for entry points along with semantics and
inter-stage signature construction.
## Milestones
### Compile a runnable shader from clang (#7)
* [x] Support `SV_GroupIndex…
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We currently "fudge" autograd.Function by running through the forward as if it was the function and rely on the differentiation of that to work.
(This is not good when there is `.detach()` or some su…
t-vi updated
2 months ago
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It would be wonderful to support all sorts of maze generation algorithms such as
- Depth First Search
- Kruskal's Algorithm
- Wilson's Algorithm
- Eller's Algorithm
- Prim's Algorithm