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**Platform**: *All*
**Build**: *Beta 111*
**Issue**: *The "procedurally generated" sectors each are generated the exact same for everyone. The same sector will always be the same for everyone.*
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Just tried to run ospbenchmark 2.0.0, got the following message. I've tried to remove the old ispc from path environmental variable but the problem persists. The tests completes successfully though.
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Nodevember is coming. Everyone who has time is welcome to participate.
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We will need a higher-level representation of spatial position of the human players, i.e. semantically meaningful regions (which house, which room, etc.) for modeling, planning, and NLP purposes.
W…
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Referencing [this issue](https://github.com/Microsoft/vscode-cpptools/issues/206) in the cpptools repo, I would be willing to try and implement the feature if I could get a few examples or pointers of…
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I am developing a procedurally generated mesh for a house wall with a window in Unity.
I have a set of convex coplanar points (the window outline) and I want to carve a hole in a 3D flat rectangle (…
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Unfortunately they all seem to be outside the site boundary:
![image](https://user-images.githubusercontent.com/1825120/107844917-77c52a00-6dcf-11eb-92da-3468b8b3ee0c.png)
Heads-up @dabreegster …
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# Describe the bug
Usually,the completly same item(same attributes) will stack together to save the looking-space of invertory.
but now,if the item has a relic_data,It will be showen one by one …
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Please create a UWP accesible driver that is either compatible with or extends on the existing Kinect driver for UWP.
It's a drag to see no UWP support for such a cool product.