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I have two components in my game a coin and a player, the player looks roughly like the following...
```rust
commands
.spawn(RigidBody::KinematicPositionBased)
.insert(KinematicC…
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### Your GTNH Discord Username
napstablook_
### Your Pack Version
2.4.0
### Your Proposal
The quest "Making Better Tools" in the Stone Age **should let you use clay cast instead of forcing the us…
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At the time of writing, Bevy 0.12 is almost done (https://github.com/bevyengine/bevy/milestone/14) and I have to assume a release is just around the corner.
Migration guide: https://bevyengine.org/…
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Hi, it should be good to have an example that creates a `ColliderDesc.trimesh` from a THREE.js mesh. It will make it easier for those who want to apply rapier.js to an existing three.js project.
Here…
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I spotted this piece of code:
```js
// Hack: Cold Antspur Rapier has the same reinforceTypeId as every other cold weapon, but
// in the game it doesn't seem to get more frostbite …
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```
[LOG 22:49:38.397] Applying update TweakScale/patches/800_TweakScale_ErrorChecking/@PART:HAS[~rescaleFactor&@MODULE[TweakScale]]:FINAL to ReStockPlus/Parts/Control/RCS/restock-rcs-block-dual-1.cf…
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So PBS makes files like the following, we want to import those files and turn them into AAA json lists
[Sniper.txt](https://github.com/ff14-advanced-market-search/mega-alerts/files/14089354/Sniper.…
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![2024-03-05_20 43 04](https://github.com/Bawnorton/Neruina/assets/132225736/239fa03b-5076-4ca4-a0ab-6fcc498b69f0)
No crash so no relevant log to attach.
Modlist:
- Better village [3.2.0]
-…
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Ahead of implementing #52, which I think sounds like a lot of fun, we need... even just one more ship on screen - an enemy.
Both ships should be able to turn, pursue and fire on one another, dealin…
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I have a very simple grid based game that uses `ecctrl`. Sadly my (vite) builds don't work as `tsc` always errors on ecctrl (even with `skipLibCheck: true`).
This is my code:
```ts
import { Rigi…