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Taking damage causes the 3rd person/freecam view to shake as well.
The shake repeats until the replay ends and still occurs when playing back a path.
Each instance of damage will cause the camera to…
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Hi, I can't find the replay buffer code. Can you please upload it?
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### Describe the issue
PR https://github.com/microsoft/onnxruntime/pull/14088 allows disabling EP synchronization at the end of session run. However, the cuda graph replay does not adhere to this fla…
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### Community Note
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**Is your feature request related to a problem? Please describe.**
Next to gaming, I personally also do a lot of productivity work and altering large text files (of which most are code or data files)…
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### Is your feature request related to a problem?
I have a BLE Mesh network where a high TTL is needed due to the large physical size, but there are often groups of nodes relatively close together.…
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Hi.
I've noticed that, at least for YouTube, at the end of every video,a second or two is truncated/missing. That is apparent especially when the person speaks and part of their last word is cut at p…
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I have recently tried to attach Action Replace MK3 on my Amiga 500.
Pistorm is having a problem with compatibility.
I have tried using another kickstorm (1.3) and lowering MB to 2,
but either the m…
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For the server, we want to be able to run the game without graphics or sound. Instead of taking the working game and removing unneeded parts, we start with an empty main function and add the needed pa…
stblr updated
2 years ago
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Current version of the GERTe protocol allows a replay attack within 60s (default.) Determine some way to fix that, such as a counter or a nonce? Also probably remember last seen timestamp.