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step 1. play Kunio-kun no Nekketsu Soccer League (Japan)
step 2. play something on a rom that sets CartBW on 0x6000 but doesnt set up any PRG ram memory to map there (maybe a buggy mapper)
outcome: …
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Here is what I tried:
> for(const disk of disks){
... console.log(disk)
... console.log(disk.filesystem)
... }
Drive {
_filesystem: 'Local Fixed Disk',
_blocks: 0,
_used: 0,
_availa…
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Probably not an issue of Open AGB Firm, just a note to other users: the ROM **Metroid: Zero Mission (Europe) (Virtual Console)** seems to be unplayable; it halts at a white screen upon load.
The ROM'…
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It would be nice to be able to specify at project creation that the output of the build is a ROM.
The ROM should be linked at 0xC000, and must have a header with the following data:
``` ;;ROM TYPE…
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```
What steps will reproduce the problem?
1. Run the new SDL Mame wii 1.0 with a non-TR Wiimote with Nunchuck attached
2. Run any of our standard roms, example could be Galagy, hit "home" with your
…
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The NES2.0 header at byte 13 contains Vs. PPU types, which determine the proper palette. A game like VS Gradius or VS Castlevania will not look correct using a typical NES palette. Loading a VS System…
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For both the bit90 and osborne1 drivers, the ROM_DEFAULT_BIOS tag is outside all ROM_REGIONs by design. It works fine, but when you run either from the UI, exit the driver, and then enter (or exit) a…
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```
What steps will reproduce the problem?
1. Add a new ROM Collection (SNES in my case), using the default rom folder and
the default online scrapers.
2. Start scraping. It can take several hours.
3…
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### Checklist
- [X] I can reproduce the bug with the latest version given [here](https://github.com/FossifyOrg/Keyboard/releases/latest).
- [X] I made sure that there are **no existing issues** - [op…
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```
What steps will reproduce the problem?
1. Boot Wii64
2. Attempt to load rom from usb
3.
What is the expected output? What do you see instead?
Expected: loading the rom and being able to play a ro…