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Seems to be a problem both in Spoke and in spawning items inside Hub scenes.
I made a 3d model with textures using Paint 3D and exported it into a .glb file. It renders perfectly in SketchFab but …
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Hi guys! I cooked up some Blender Cycles materials for all the LDraw types of materials. If you'd like to see them, click below. :)
http://rioforce.wordpress.com/2013/10/10/lego-materials-in-blender-…
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I just have a question:
How can I export from my blender project a `.glb` with rendered surface texture?
I want to create a file for https://modelviewer.dev/editor/
Thanks for this tool 🙏
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When I use the hybrid backend to render the matbal of the 63_tutorial I got rusted textures correctly used, but when I render the same scene with the northstar backend texture aren't displayed on the …
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* CliMT version: 0.17.12
* Python version: 3.8.0
* Operating System: EndeavourOS
In the example `full_radiation_gcm_energy_balanced.py` on the GitHub, the following is included:
```
fields_to…
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webgl_camera_array:
```text
[ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: type 'int' is not a subtype of type 'String'
#0 quadraticBezier
interpolations.dart:31
#…
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### Tested versions
- Reproducible in: v4.3.rc3.mono.official [03afb92ef]
- Not reproducible in: v4.2.stable.mono.official [46dc27791]
### System information
Godot v4.3.rc3.mono - Windows 10.0.190…
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I am not sure if this is by design, but when you run pip to install subradar, but you don't have numpy installed, the install process fails. This might happen if you are setting up a fresh virtual en…
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Hello,
I'd like to open some old-school Grib files from one of our climate models. I'm using the `PyNIO` backend for this; which works pretty well so far -- at least the data opens! However, I am g…
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# How would you like the feature to work?
Currently, we don't have any control over the different channel layers when it comes to both the existing spec/gloss or the new material layers for metalli…