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### Tested versions
- Reproducible in v4.2.1.stable.official [b09f793f5]
### System information
Windows 10 - Godot v4.2.1.stable.official - Forward+
### Issue description
I wrote a shad…
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This seems to occur with any nif file from the game. A comparison between Dev 8 and Dev 9 is shown below:
![2024-07-24 19_24_12-NifSkope 2 0 Dev 8](https://github.com/user-attachments/assets/2a6ca5fb…
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I've loaded the zip file contents into my projects folder, restarted the server, and opened it up. When I run the game everything is very dark, and the floor/wall images are missing. Sprites, furnitur…
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Hello, I'm trying to make social stream text look like text marked with a red rectangle. When I'm typing "text-shadow: 0 0 50 black" in custom CSS there is almost no shadow on text. Is it even possibl…
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Hello,
When I update from 1.7 to 1.7.1 the shadows are not working correctly anymore.
But they work again if a zoom out enough.
Screenshots attached.
1.7.1 shadows don't work if i'm too near
![b](htt…
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### Overview
With the Vulkan renderer, in some less demanding (or specific part of) games like Zelda Link's Awakening/Mario Odyssey there are a lot of stutters, even with a relatively complete shad…
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**Godot version:**
3.2.2.stable
**OS/device including version:**
Windows 10, GLES3
**Issue description:**
Billboard mode is useful for putting names/labels above objects and characters in VR.…
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Since the issues page has got a bit large and it's a little difficult to find the UHD issues that still need work, I figured a separate page indexing them all would be useful.
This page mostly deal…
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Not sure if optimization routes are available, but I go from 500 fps to 350 fps when an item is rendered. the lower number is with loot beams installed.
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The current water surface rendering (from above - the underwater look will be dealt with separately) is working reasonably well. But a number of improvements could be brought to it relatively easily.
…