-
```
Ships are currently planned to moved only between tiles. This is not
natural visually. One alternative is to have ships move smoothly with a
position within a tile. Some required steps to achieve …
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**Expected behavior**
Successful build
**Actual behavior**
Failed build. The build is successful on Ubuntu 24.04 and older versions.
```
net.cpp: In function ‘void ThreadMapPo…
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Hi Knut,
Have updated you solution after you made a change using new map servers.
After the update maps are working perfectly combinated with env file.
However I'm experiencing that post to /ap…
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### Problem Description
I'm always frustrated when the game gives me escorts in a mission, and they don't obey my orders.
In some cases they make it clear that these are independent ships that jus…
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A very straight forward suggestion. The holo projector right now is far too small and limited in its uses. Right now it can only be used as a way to access the map screen while not piloting a ship (Wh…
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**Description**
I'm experiencing issues with the game's UI scaling on my screen with a resolution of 1366x768. The skill tree icons overlap, and the buttons on the top of the main interface (specific…
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```
Currently many models appear in the building layer that are not buildings.
Ships, planes etc. With the next image update those models are in the wrong
place. Typical example is cruise ships that a…
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Seen a few reports of this
https://hackclub.slack.com/archives/C07PZNMBPBN/p1730929244820429
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Today I nearly lost my ships as I had them all parked in the middle of nowhere and accidentally warped one of them to a nearby star. When I got back, it took me ages to find them again. Mostly by luck…
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Currently we have an "all or nothing" approach. While the information provided is useful, personally I feel it clutters the screen up too much, and don't use it. Some thoughts how the situation could …