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### Describe the project you are working on
2D game with heavy use of cutout/skeletal animation
### Describe the problem or limitation you are having in your project
Recently, I've been working on …
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Seems like this only supports one animation
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### Type
GPU
### Operating System
Windows
### OS Version
Windows 10
### Bug description
Whilst the GPU plugin is enabled, the Lost Soul NPCS in the Whisperer fight render differently than inten…
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This looks like an ear maven project. According to this documentation: https://cloud.google.com/appengine/docs/java/webtoolsplatform#enterprise_application_ear
this is not supported.
"Note: Currently,…
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**CURRENT BEHAVIOUR:**
Original report: https://github.com/chromiecraft/chromiecraft/issues/579
The original report is about Deviate Shamblers in WC and Twilight Elementalists in BFD, which …
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Very interesting stuff, but not easy to record, indeed, regarding the current available classes in Uberon
http://www.ncbi.nlm.nih.gov/pubmed/?term=26106857
"New material (Supplementary Table 1) and …
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# Sources / Summaries
## Thelen 2003 - Complete OpenSim Implementation Description
https://simtk-confluence.stanford.edu/download/attachments/2624181/CompleteDescriptionOfTheThelen2003MuscleMode…
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Everything works fine in the viewport but when I package my game the animations are messed up/flickering/lagged.
**UnrealEngine Version:**
UE5.1]
https://github.com/ruyo/VRM4U/assets/13952741…
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A hit counter to show a accurate % while killing a monster, something like this:
Right Click -> [Reset All] [Reset]
Demonic Gorilla
Melee: 485 / 645 Hits (75.19%)
Ranged: 495 / 586 Hits (84.47%)…
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I see getLayerFp16(self, name) in docs, It use to get output as float16, but how to get output as float32 ? I cannot see any function like getLayerFp32() :((