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My current fallback browser, Pale Moon 24, is running A Better Firefox Add-on Bar, and I like that it automatically and instantly "indents" any add-on icon I move my mouse over. For example, in this s…
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So... First, hey everyone of the team. I did not know where to put this, but maybe that one here should do.
As of the 18th, I will have a winter break from school. That means that I can dedicate my t…
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I finally managed to get it to work :) It turned out that the main obstacle in making these two types of animation cooperate with each other has always been the fact that the `boneMatrices` passed to …
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The simple skinned model from #182 that was exported from LightWave has several animations with parameters with a `count` of one. For example:
``` json
"animation_1": {
"channels…
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Is the SSAO shader included with ThreeJS compatible with skinned/animated models? I've implemented the SSAO shader in my sandbox here:
http://www.titanpass.com/game_development/my_first_game/index.h…
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Right now there is no good theme to the artwork due to different sizes, colors and drawing styles. To keep a unified theme we could use images from one place like the noun project. Here are some of th…
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I've ran into a math problem (matrix multiplication, maybe really simple) while trying to modify the skinning shader and I think it might be useful to people who are trying to render object outlines. …
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Dear mr. Doob,
Great library, very inspiring. Would like to build a game in it I've been thinking about for a long long time. But, I need character animation... Are you going to put skeletal animatio…
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Right now we have a generic `createHTML()` method as well as `createHTMLImage()`. I have been making [examples for the ITP Creative JavaScript course](https://github.com/lmccart/itp-creative-js) that…
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I've pushed to my fork (https://github.com/Mike3D/Urho3D-Blender) some experimental features:
- prefabs export (individual, collective and scene)
There is an option to generate physics. Currently it…