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cc @rust-lang/release
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I am trying to modularize my Space Invaders so that the Intel 8080 core can be put into a separate Cabal package. My aim with this is to reuse the Intel 8080 code in a Compucolor II project.
So I'v…
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Using Debian Buster, Marlin at commit c28e08c8, running an SKR v1.3 with a brand new RRD 12864 display (BigTreeTech red PCB model with contrast pot, via normal cables that needed no twisting/flipping/…
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In Violence Fight (taito_b) and Solitary Fighter (taito_f2), during the fight the game slows down its speed, similar way to what games in the Jaleco MS32 had suffered in standalone.
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There is a small problem with Miner Mobs breaking Blocks like Fences, Stairs or Half Slabs and not turning them into repairing blocks even if the setting is enabled. I don’t know if this is to prevent…
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Hi i'm using Kali linux and i can't build the game thank
me@dino:~/src/space_invaders$ make
g++ -c player.cpp -std=c++11 -o player.o
g++ -c invader.cpp -std=c++11 -o invader.o
g++ -c laser.cpp -…
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This is Marlin bugfix-2.0.x branch, commit 61225e68, running on an SKR v1.3.
### Description
For a while, I've been having problems with my hotend staying... well... hot. At the beginning of a …
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### Bug Description
This is Marlin bugfix-2.0.x, commit 0ebd2f44, running on a newly-built Hypercube with SKR v1.4 controller (which has TMC2208's on X, Y, and Z, and A4988 on E) and RepRapDiscount…
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Duplicates maybe appears on this list. "Forked" from [ryuuganime/animanga-wordlist](https://github.com/ryuuganime/animanga-wordlist)
- [ ] (Making of) Evangelion: Another Impact
- [ ] .hack//G.U. Re…
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As of 5c252ea, this repo has been checked over several times for discrepancies, but is still unable to replicate DeepMind's results. This issue is to discuss any further points that may need fixing.
…