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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
3 years ago
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In GitLab by @soininen on Apr 6, 2020, 15:11
_Merges issue_563_executable_item -> dev_
**engine!4 has to be merged at the same time as this.**
This MR splits the `ProjectItem` class into two part…
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In GitLab by @soininen on Jan 16, 2020, 10:03
Execution animations on Design View should be handled by the GUI code, not the execution methods of project items. Rather, the GUI code could be notified…
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In GitLab by @manuelma on May 13, 2020, 01:14
_Merges recombinator_project_item -> dev_
The idea is simple: connect any number of Data Stores as inputs and any other number as outputs. When executed…
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In GitLab by @soininen on Nov 8, 2019, 12:51
_Merges issue_418_new_resource_passing_mechanism -> dev_
This is a proposal implementation for the two phase DAG execution discussed in #418. The goal is…
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Hi,
We are currently trying to export a spine project from Spine 3.8.99 to UE4 4.23.0 using the latest 3.8 ue4 runtimes as of 11/3/20. When reimporting the files, the .atlas file allows fails impo…
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I've imported a new spine animation to my projects. No errors were given, but the animation is not visible on right panel (under resources - animations).
**To Reproduce**
Steps to reproduce the be…
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I don't know why this happens and why it specifically happens on /about/pd. It's something to do with loading the list of interesting cards? It's intermittent but I had four reports in quick successio…
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Addon: Send to Unreal
Repro Steps:
Create a Basic Human Meta Rig in Blender
Rigify it
Parent it to an object
Creaet a basic animation
Use pipeline to export to unreal
Observe you get an er…
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In GitLab by @manuelma on Oct 14, 2020, 02:02
_Merges items_3_qt_free_executable_items -> master_
See toolbox!62.