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`java.lang.NullPointerException: null
at com.badlogic.gdx.graphics.g2d.SpriteBatch.switchTexture(SpriteBatch.java:1056) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(Sprit…
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Now that the special sprite pass is merged, to be able to use it in realistic project, sprite batching must be implemented. Indeed, currently a small tilemap of 256 sprites eats 25% of a GTX 1070, whi…
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This has been the case for a while and I thought "oh it's just a quick fix" and I put it off forever and tried to mess with it yesterday and couldn't fix it so it's obviously not quick so I need to st…
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**Describe the bug**
after a while memory usage increase 2x.
VS says it's a fault of SpriteVertex. WTF???!?
**To Reproduce**
run around the world 🗡
**Expected behavior**
memory should be ar…
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Hello there,
I was wondering if there is somewhere anything like the XNAs Spritebatch matrix and if not if there are any future plans to add it?
XNA Reference: https://msdn.microsoft.com/en-us/l…
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A particle system like the [Mercury Particle Engine](http://matthew-davey.github.io/mercury-particle-engine/) seems like a good addition for completeness.
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https://gitlab.com/MarcStan/MonoGame.Framework.WpfInterop/
I want to embed this UI in the Wpf application. But failed, he would not move or respond.
including the mouse, is fixed to the upper le…
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Does anyone use the PIXI.Sprite's children functionality?
What are cases when you need it instead of just 2 sprites in a container?
If we remove this for v3 then we can optimize various sprite funct…