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I am probably missing something, but I can't seem to use [6to5ify](https://github.com/6to5/6to5ify).
``` javascript
var koa = require('koa'),
app = koa(),
serve = require('koa-static'),
b…
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While following this tutorial, I tried to add d435 camera urdf and added to the existing drone mode. The gazebo.launch is working fine but when I try to launch slam.launch i get the following issue
!…
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https://sucrase.io/#code=%0Aexport%20class%20B%20%7B%7D%0A%0Aexport%20class%20A%20%7B%0A%20%20static%20B%20%3D%20B%0A%7D
This is the line I'm referring to:
```js
static __initStatic() {this.B = e…
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Currently, this camera snapping only works for static objects. Once an object starts moving, they will exhibit the unwanted pixel swimming/creep again. This is fine for animated characters, but looks …
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Looks like JSIL in translation doesn't box value sometimes. You can check it on AsyncAwait.cs.js (JSIL translation of test AsyncAwait.cs). Here is disasemlby from dotPeek:
```
void IAsyncStateM…
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Hello, when I add new items to existing items, they are not added sequentially and are added randomly. Please look carefully at the id numbers written under the items.
Here is image :
[https://ibb.c…
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formatter.string(from: num) 系统阿拉伯语数字会被转成阿拉伯语("١٦٢١٢٤٨٩٣٢٠٧٣")
![596caffd178dc3ae18bbc1df407d63bb](https://user-images.githubusercontent.com/25809097/129126108-ff650ca2-bcc9-4e11-8399-1e8b76b35183.png…
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## What problem does this solve or what need does it fill?
Currently gizmos are global and are rebuilt every frame. This is fine for debugging small scenes. On big scenes, however gizmos can incur …
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export_model.py
```
import paddle
from config import get_config
from cait import build_cait as build_model
# config files in ./configs/
config = get_config('./configs/cait_xxs24_224.yaml')
# …
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Hello, it seems that instagram have changed the login page.
## Expected Behavior
Find the login element and do login.
## Current Behavior
Timed out with failure while explicitly waiting until …