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Hi. I am receiving this error when building a WASM project with the upstream emscripten backend and with pthreads enabled:
```
shared:ERROR: unexpected error while trying to eval ctors:
Fatal: …
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# Initial thoughts
We have a very simple `example/main` opening the database, creating a table, inserting two records then reading those back, finally closing the database. This already runs fine, …
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## Version **6.3.0** of [pouchdb-promise](https://github.com/pouchdb/pouchdb) just got published.
Branch
Build failing 🚨
Dependency
…
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Play session for longer bingo, like `Very hard` or `Hard blackout`, might be split into multiple sessions (even days). So I think it would be useful to have a feature to store current progress in the …
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### Godot version
dd3acd74bbd0c682f489693e31961aba54bde10a
### System information
OpenBSD 7.0, OpenBSD clang version 11.1.0
### Issue description
I am trying to build Godot on OpenBSD 7…
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## Short description
## Steps to reproduce
1. Start browser with clean profile
2. Install Tab Session Manager
3.
4.
## Expected result
## Actual result
## Platform inform…
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### Describe the problem
With local storage, sessions are not auto-synced between devices.
### Describe the proposed solution
Use browser storage to auto-sync between devices. You can even le…
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**Describe the bug**
I've a client with database like this
```rust
// Create nostr database connection
let db_path = home_dir.join(&"Lume/database");
#[cfg(target_family = "unix")]
let datab…
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Along the lines of #300, #555, https://github.com/allusion-app/Allusion/discussions/465
Is it possible to programmatically update Allusion's database? I could in theory write a small golang program…
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The user's progress should be stored locally in the browser until the user explicitly decides to upload it to the server. This needs some thought. What happens with conflicting data?