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Not sure if this is the place to make feature requests, but there are a few games that you cannot get any Spatial Audio out of without some sort of A3D wrapper. Now there are a handful of fairly not p…
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**Is your feature request related to a problem? Please describe.**
No, I would just like to be able to select the Sound Output from the integration.
**Describe the solution you'd like**
Currently…
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I've got this set up using the configuration below. It's being detected as on in HA, and the controls appear. However, every time I click a control it pops up the allow permission menu on the TV. Even…
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|GameID|GameState File|
|-|-|
|e49b61665ab6a05a19bec0984db839d1|ClientGameState--1631138498-[141563-141563].txt|
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The output messages in OpenALsoft are really excessive. How can I disable this?
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**Is your feature request related to a problem? Please describe.** The
introduction of postfix snippets has brought very convenient functionality to
gopls, especially when working outside of Goland.…
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The following code generates an assertion in pulseaudio, when a multi-channel sound device is selected:
import numpy as np
import soundcard as sc
default_speaker = sc.default_speake…
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Haven't made it far yet but had tons of tweaks and feature wishes. May I request some? Will delete if it's bothering.
**Tweaks**
- [ ] Show mythic/elemental item effects via an animation alongside…