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### Is your feature request related to a problem? Please describe.
When reading and responding to #75708 I realized I never actually wrote down my thoughts on plants anywhere, I have just been ramb…
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Bugs
- Audio when picking up coins does not always play. Sometimes in one ear or the other. (FIXED)
- Text expands outside of box for "Deaths" after dying so many times. (FIXED)
- Music does not …
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**Idea**
Create mosaics _aligned with the mercator tile grid_. One drawback of vincent’s simple implementation in `awspds-mosaic` is that once you get to the edge of a current mosaic, a new mosaic …
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MapLibre currently "supports" up to 10-levels of overzooming (e.g. `SourceCache.maxOverzooming = 10;`), but its actual behavior at that level of overzooming is not very good -- it essentially makes gi…
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There should be an option to set a default color other than transparent while saving to image. Granted photoshop could do the job, but it would be great.
It would be EVEN better if I could crop (sett…
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We should have a single button `bug nub` 🐞 that the user can click to submit issues.
This should take the user to a github page with two ingestion templates:
1) Submit a bug with the overture …
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**Auto-coloring color pngs**
It would be very useful if GBstudio could auto-generate the necessary palettes and assign them to the tiles. It's challenging to make full color art that follows the Game…
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I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
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I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
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```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …