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Hello Alejandro,
:+1: nice work. With this assignment, we've now explored all the main patterns for building MVC clients! If this were 2009, you would be well on your way to building most apps th…
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Hello Waseem,
:+1: nice work. With this assignment, we've now explored all the main patterns for building MVC clients! If this were 2009, you would be well on your way to building most apps that …
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Hello Sophia,
:+1: nice work. With this assignment, we've now explored all the main patterns for building MVC clients! If this were 2009, you would be well on your way to building most apps that …
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If weapon runs out of ammo, and that you shoot one time while there's no ammo, it's a common usage to auto-switch to the previous/next weapon you have (in quake games mostly).
_Teeworlds_ doesn't h…
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:+1: nice work. With this assignment, we've now explored all the main patterns for building MVC clients! If this were 2009, you would be well on your way to building most apps that you could find in t…
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Mesen has a feature called "Automatically re-enable sprite limit as needed to prevent graphical glitches when possible". The reason I'd like to have it in BizHawk is not to "make the games look better…
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## Current behavior
There are some differences in the behavior of both controls. For instance, when hovering the AppBarButton does not react as it is the case with the regular Button. There is also…
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- ANIMATION RELATED
- [ ] UT2004 Hellbender is missing animations on both turrets when getting in and out of the vehicle, in UT3 they kind of raise or wake up by the look of it as the Hellbender r…
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Manuel 128133
Despite being floating spirits, punchghosts cannot control their momentum in zero gravity. Their floating capability apparently discerns between free-floating because they just do tha…
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The zoom buttons are adding percentage width and height to the body of the iframe and scaling up in other places. This way leads to the iframe contents breaking as you are making changes inside the if…