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Currently the Stride runtime UI supports depth and thickness in the UI. This is a very cool feature when making world space UI. However part of this is the ability to make elements with depth/thicknes…
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### Idea Contribution
- [X] I have read all the feature request issues.
- [X] I'm interested in working on this issue
- [X] I'm part of GSSOC organization
### Explain feature request
Game developme…
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Here is an issue for discussing what tech stack to use. Considerations:
* What tech stacks are available for making an AR app?
* Ideally, this will be cross platform and ios and android
* What ar…
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Your lists can be posted here as comments! We want to assign feature specific roles for this second phase of the project, so the more detail you go into here, the better suited you'll be for your rol…
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### Pitch
The idea is simple, over images add the possibility to share 3D models with an embedded visualizer, like in a three.js canvas, amongst other files, with `OrbitControls` enabled. [example](h…
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Carnac has the best functionality and aesthetic of any input visualizer I have seen/used. I capture different parts of my screen when teaching 2D and 3D game development software to my students, and …
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### Is your feature request related to a problem?
In Genshin Impact's Natlan region, texture issues are frequent covering much of the floor with rainbow colors:
![Image](https://github.com/user-attac…
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# Issue
**Teleporting to a chosen campath point takes a huge amount of time:**
1. `mirv_campath print`
2. Find and copy position of the point
3. `mirv_input position `
4. Copy fov
5. `mirv_inp…
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## Problem description
Exported Godot Engine app opens (for example, through GNOME's overview) to Project Manager but upon double clicking any project name, the Project Manager closes and no projec…
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### Description
#500 brings support for the compatibility renderer. However, we haven't been successful getting an HTML export working. It's unclear if this is due to our process, or bugs in Terrai…