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The MonoGame framework is the preferred solution. Try integrating with the MAUI-based argon editor. Check for alternatives should this not work properly.
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### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 with Max-Q Des…
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### Idea Contribution
- [X] I have read all the feature request issues.
- [X] I'm interested in working on this issue
- [X] I'm part of GSSOC organization
### Explain feature request
Game developme…
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**Is your feature request related to a problem? Please describe.**
I am trying to run LocalAI more efficiently on a Orange Pi 5B, which have an NPUm and Arm Mali-G610 GPU.
**More specifically:**
…
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6/3/24 12:13 PM plasmashell file:///home/nick/.local/share/plasma/plasmoids/luisbocanegra.intel.gpu.monitor/contents/ui/FullRepresentation.qml:287: TypeError: Value is undefined and could not be conve…
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### Game or games this happens in
None
### What area of the game / PPSSPP
Compile the iOS version of Master, switch the rendering engine after entering the APP into Vulkan and restart the app!
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This is for tracking and planning the Skyscraper Next project effort, which is to create a version of Skyscraper that is hosted online on Linux servers, and allows a desktop frontend client applicatio…
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When I execute `main.py` I get an error. It seems that in `texture.py`, `pg.transform.flip` is suppose to return a texture flipped along x or y but this function apparently takes no keyword arguments.…
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https://xege.org/ege-demo-scene-roaming.html
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# TODO:
## Engine Implementation
~~Add Viewport support~~
Make it 3D ->https://www.youtube.com/watch?v=ih20l3pJoeU&ab_channel=javidx9
draw and fill triangles https://stackoverflow.com/ques…