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This should be moved to the [scenery_builder](https://github.com/secorolab/scenery_builder).
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Hello,
I happened to find your comment about Pygal on the cgal-swig-bindings page.
I'm mostly interested in 3D mesh generation for neuroscience. 3D Skin is missing from cgal-swig-bindings and I'm s…
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hey all, hey @dmilkie! :wave:
I'm just getting acquainted here (saw this mentioned in a talk by @kevinyamauchi). i'd love to try to use/depend on this as a ground truth source for [microsim](https:…
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Hi,
I'm trying to generate a terrain of currently 64x64x64 blocks with some holes in it (3D Noise) and am running into some performance issues.
Since I'm trying to get a bite more comicy style l…
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I would like to study detailed implementation of 3D advancing front.
Right now I've downloaded the C++ source code, but I cannot locate the file which describes the detailed rules for generating new…
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1.Delving Deep Into Hybrid Annotations for 3D Human Recovery in the Wild(2019)
In annotations used for input and supervision, dense correspondence can be more effective, or achieve same results when …
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## Description
Mesh shaders are a relatively new way of rendering 3d objects. They replace the default render pipeline and give developers much more control to how geometry is rendered.
![image](…
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Hello @cdcseacave .
I have been trying to reconstruct the mesh of a dense cloud external to the OpenMVS generation process and I have not obtained a good result.
Let me explain, I have a cloud g…
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Functions like `Mesh_domain::create_implicit_mesh_domain` are called with domain objects that a have
```c++
K::FT
operator()(K::Point_3 p) const
{
// return the distance to the boundary
}
```…
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### Is there an existing issue for this feature request?
- [X] I have searched the existing issues
### Is your feature request related to a problem?
OrcaSlicer currently allows exporting gcode and …