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### Which OS?
Win10 Pro
### Which release?
24H2
### Describe the bug
The screen switches to 640x480 when the virtual screen is displayed and the real screen is turned off, the resolution cannot b…
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### What happened?
I recently found the device drivers to use the 640x480 Super EGA video mode under Windows 1.x.
I found it on Vogons the driver says it CHIPS 640x480, and the video BIOS seems to b…
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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland 0.45.0 built from branch…
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After today's update, COSMIC Greeter opened with a resolution of 640x480 (4:3), and my session did too. It's impossible to fix in the settings, and I can only resolve it by turning the monitor off and…
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In your code, it appears that the input image is resized to 640x480 during both training and testing. I followed this approach by resizing my input images to 640x480 during training the model, and the…
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`motioneye/extra/linux_init` always install latest motion, but motioneye doesn't necessarily support it.
For example, in `4.4.0` introduced new configuration options that causes this [issue](https…
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android.hardware.graphics.allocator-V1-service: plane_info[0]: offset : 0, byte_stride : 320, alloc_width : 78, alloc_height : 457
11-12 11:30:12.946 263 263 D android.hardware.graphics.allocator…
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It seems that VGA playground uses active high for H- and V-sync, which would not be correct, according to http://www.tinyvga.com/vga-timing/640x480@60Hz
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Windowed mode does not scale properly in software mode. The window stays at 640x480, whereas in OpenGL mode it properly adjusts the size to 320x200, 320x240, 640x400, etc.
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**Describe the bug**
- All buttons in the panel lags/stutters when having a scaling of 2.
![image](https://github.com/user-attachments/assets/b1e82716-bd9f-4371-87fd-63ffaca9566a)
- Notifica…