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The problem is that the DrawRectangle, DrawTriangle, DrawCircle and DrawLine tests use a stored sprite to be able to match with the draw commands but the drawing uses colors that are still in the old …
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The branch for ags4 upgrades is https://github.com/dkrey/ags_tumbleweed/tree/ags_4.0
- If any module has versions, increase major number
- `HasAlphaChannel` has been removed from ags4
- A new ver…
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**Project description**
Adventure Game Studio (AGS) - is the IDE and the engine meant for creating and running videogames of adventure (aka "quest") genre.
The IDE is not available for Linu…
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BASS page does not mention this essential custom property of inventory items, that allow to interact them instead of selecting.
https://github.com/adventuregamestudio/ags-manual/wiki/TemplateBASS
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For unclear reasons the voice-based lipsync does not work with Lucas-Arts speech style.
I cannot imagine the reason, as the only difference are character animation and the way text is displayed, ne…
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If I understand correctly, the central ags CI now supports selecting a branch in the templates repository by name. It's then possible to have a separate branch for AGS 4 templates (in "ags4" branch).
…
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Issue with: AGS 3.6.1 and AGS 4
Basically this topic:
https://www.adventuregamestudio.co.uk/forums/beginners-technical-questions/release-pressed-key-holding-down-key/
> I have menu screen that…
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AGS has many little internal loops, I proppose we refactor to having one loop and a way to manage game states. This should clarify in which game state it's and make it easier to work with things like …
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Sometimes it is wanted to replicate behavior of a GUI controls in AGS, in how they wrap text.
(for instance you want to precalculate future text height and set label's height appropriately).
This …
ghost updated
2 months ago
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A stand-alone tool which may be run from command-line (no GUI), which parses Game.agf xml and writes main game data in binary format.
Presumably C++ is better choice here, as it's more portable than …