-
Ideally we want to be able not only install AGS Editors, but also any dependency from it like either .NET or vc redistributables, but we need to figure how to check for them.
In the end, it would b…
-
A stand-alone tool which may be run from command-line (no GUI), which parses Game.agf xml and writes main game data in binary format.
Presumably C++ is better choice here, as it's more portable than …
-
If I understand correctly, the central ags CI now supports selecting a branch in the templates repository by name. It's then possible to have a separate branch for AGS 4 templates (in "ags4" branch).
…
-
The AGS Engine has been ported to GNU and Mac OS many years ago. However, the editor remains highly dependent on Windows.
All of my tries to run it on a Unix like system using WINE were useless as …
-
For unclear reasons the voice-based lipsync does not work with Lucas-Arts speech style.
I cannot imagine the reason, as the only difference are character animation and the way text is displayed, ne…
-
The branch for ags4 upgrades is https://github.com/dkrey/ags_tumbleweed/tree/ags_4.0
- If any module has versions, increase major number
- `HasAlphaChannel` has been removed from ags4
- A new ver…
-
When reading error messages from command line tools we may want to be able to understand their errors in ags, so it would be nice to have they print something like `Error: at line X in file 'FILE', ER…
-
**Describe the problem**
The `function` keyword is a legacy of ancient AGS scripting. Many of the default functions that are called by the engine use it as their return type. Because it is implemente…
-
This is written after #1514 and #1980.
Now when AGS supports true 32-bit colors for drawing in game, we may consider supporting Alpha value as well.
In terms of storing Alpha component in a color …
-
**Describe the problem**
I ran into an issue where I made a mistake in my code and got the following error message:
> GlobalScript.asc(X): Error (line X): buffer exceeded: you probably have a miss…