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### Session description
Generative Artificial Intelligence (AI) is a type of AI based on techniques and generative models that aim to generate new content, and its performance in knowledge learning, …
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https://github.com/microsoft/teams-ai/blob/5fda47e8dd7152808364a9377a16a0b0c588e34f/dotnet/packages/Microsoft.TeamsAI/Microsoft.TeamsAI/AI/Planners/AssistantsPlanner.cs#L212-L222
**Problem 1**
* …
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### Session description
Enabling workload orchestration among central cloud, edge cloud, and clients has many useful use cases, such as accelerating AI applications, streaming services, and cloud gam…
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### Session description
This session will demonstrate how Artificial Intelligence can be used for a number of accessibility analysis tasks in natural language processing, image understanding and desi…
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```
In file included from /usr/include/aarch64-linux-gnu/qt5/QtCore/qnamespace.h:43,
from /usr/include/aarch64-linux-gnu/qt5/QtCore/qobjectdefs.h:48,
from /usr/inc…
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### Session description
Web apps are increasingly expected to gain access to a language model. We are proposing Web APIs that allow web developers to directly access both on-device and cloud-based la…
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### Session description
AI models can be executed on the client web platform and can add significant functionality to web applications. However, they can also be quite large, requiring significan…
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Problem with cartesian planning: Turns out it falls into many local minimums and the default is not recommended. So in order to deal with problem we will have to change to the OMPL solver: https://pic…
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Reopened
https://github.com/ros-planning/moveit2/issues/2550
I see that STOMP planner is added in Iron, but not in humble.
If I wanted to use in humble, would it be as easy as coping the code…
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I think the use of HTN Planner for the Monster's attack AI/Pattern would be a good idea. When the Monster has closed the distance between the Player, the Monster will initiate its "Attack Mode". In th…