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## Summary
Implement an AI opponent contract and integrate it into the existing PokerGame contracts to enable players to compete against computer-controlled opponents.
## Description
To enhance t…
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How can AI be woven into the game world while still allowing players to engage in combat? Any sufficiently smart AI should be able to take over combat responsibilites, so we need an explanation for wh…
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With #272 we re-implemented extremely _basic_ AI, but we want it to be much smarter than that long term.
This issue is to get an actually semi-intelligent AI that will play as close as normal playe…
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-Random
-Minimax
-Minimax begrenzte Tiefe
-Minimax alpha-beta
-Minimax alpha-beta begrenzte Tiefe
-Minimax alpha-beta begrenzte Tiefe progressive Tiefe
-max time for AI evaluation
evaluatio…
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As a player
I want the option of adding AI players
So the game continues after someone leaves the game
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When creating a new match, add option for AI players
AI players have different skill levels
- [ ] Test out various combinations of aim and power (20° increments, 5% increments)
- [ ] Use the traj…
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- improve find with tag ability if possible
- find another way to move other players maybe
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there should be a checkmark in the second player, third player and fourth player catagories that disables the controls for them and make them act like scavangers, like attack or run away and as an add…
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The game have more than one player but should have a rule based ai
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Mit KI meine ich hier nicht die Rasse KI, sondern echte KI, die das Leben in der Galaxy etwas interessanter macht... ;-) NPC steht für "Non-Player-Character"
Ich hatte ja schonmal angedeutet, dass ich…