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**Proposer's name** Jen Thomas and Christian Tatzelt
**Date** 2020-06-29
We would like to propose the following terms please. Definitions and terms have been taken in the same format from similar …
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We have an unresolved issue from the mailing list with respect to standard names of the form `mass_concentration_of_X_dry_aerosol_particles_in_air` and similar standard names related to particulate ma…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Issue Description
Microplastics, tiny plastic particles found in food, water, and air, are being studied for t…
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`BlockAmbientParticleConfig.spawnParticles` shows up pretty prominently in a profile of FTB NeoTech shortly after joining a world. The issue appears to be that the `isAreaLoaded` call is not that fast…
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CEGS have the boolean flags air, unit, ground, water etc.. to let the ceg appear or not depending on what is at its spawn location. If the weapon that spawned the ceg hits a unit, and the ceg has unit…
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Presently, there are concerns with the sector particles, including functional limitations.
Cloud Particles:
- [ ] The intensity setting becomes ineffective beyond a specific threshold.
- [ ] Th…
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[crash-2024-08-15_11.29.23-client.txt](https://github.com/user-attachments/files/16623194/crash-2024-08-15_11.29.23-client.txt)
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It always feels too simple and anticlimatic to just go up or down with nothing to tell we teleported except for the sound.
Adding a small poof of purple enderman-like particles to te position the pla…
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## Summary
The `fix emit/face ... region my_region` command should emit particles from everywhere on a box face that is within `my_region`. However, for certain values of Np (the exact number of pa…
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### What happened?
I have a 2 problems, bugs for sure, maybe both are related, minimal to be honest, only with this shader I can't see 2 particle effect, one is the splashing from rain, I can see the…