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In OpenFE main we can now select non-cubic simulation boxes which should increase simulation speeds for FEC, we will need to change the default from `cubic` in our protocols once a new version of Open…
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Similar to [this](https://github.com/ethers-io/ethers.js/blob/main/src.ts/providers/provider-alchemy.ts)
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**Problem**
There still some hard-coded Alchemy credentials in the Solidity tests codebase (especially in .sol test files). This is a problem, because these publicly available keys are less reliabl…
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### Modpack
FTB Interactions Remastered
### Modpack version
1.1.0
### Launcher
FTB App
### Has the pack been modified
No
### Log Files
_No response_
### Describe the bug
I can't produce bra…
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Hi @andrewgioia,
It looks like the Alchemy 2025 set symbol has been made public. It's the same as each previous year, just with a "25" now.
Arena set code = Y25
![Y25_Common](https://github.com/a…
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To reach state-of-the-art performance we plan on integrating BespokeFit into ASAP-Alchemy. We will be following the interface with alchemiscale and assuming the server and workers are set up separatel…
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### Modpack
FTB Interactions Remastered
### Modpack version
1.3.0
### Launcher
Server
### Has the pack been modified
No
### Log Files
_No response_
### Describe the bug
Alchemical Matter In…
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### Environment
Alchemy Viewer
### Description
Alchemy is currently lacking an FPS limit option outside of enabling vsync. Currently, the only direct method to limit FPS is by utilizing the YieldTi…
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Before the light client is finished, we can work on the wallet app by simply connecting to an existing rpc.
We will need to be able to:
- [x] #33
- [x] #35
- [ ] #34
This requires:
- [x] …
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Updated Magic system:
Alchemy was originally planned to be a seperate feature, however now alchemy will be the name for both 'magic' cast by the player and more 'traditional alchemy' done in a cauldr…