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Could be useful for 2DS owners and potential ports to other hardware.
Some code for anaglyph drawing was added in 754362d, but it's missing a UI frontend.
Anaglyph mode inherently conflicts with all…
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FYI...
I was testing panoptic and everything works great except the anaglyph mode. Something about the shader, it seems. On Mac (Intel GPU), I get:
] glsl/dpy/anaglyph.vert
] ERROR: 0:3: 'f' : synt…
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### Problem
The current anaglyph rendering mode has seemingly no filtering applied, which leads to color shimmering and retinal rivalry.
### Solutions
The **Dubois filter** is a renown filter that …
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Calling this:
```
stereoscopy.create_anaglyph((left, right), color_scheme="red-green", method="gray").save(rgAnagFileName)
```
Results in the following:
![front-anaglyph-rg](https://github.com/…
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You have two stereo modes already. Could you add an anaglyph mode? I have red/blue 3D glasses and would like to make use of them.
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http://forum.zdoom.org/viewtopic.php?f=34&t=49849&p=868730&hilit=anaglyph#p868718
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It would be really cool to support anaglyph. I know one can kinda work around that by using stuff like 3D Vision Automatic, but it only works if you have right OS and the right graphic card (which I h…
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Hi again @psobot, this is one more problem with a specific plugin.
I am running this code:
```
import soundfile as sf
from pedalboard import load_plugin
plugin = load_plugin(r'C:\USERS\CHA…
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Hi,
I have no idea how much work this is, but VR 3D is already implemented, how a bout Anaglyph 3D?
[Wikipedia](https://en.wikipedia.org/wiki/Anaglyph_3D)
This would be nice for a presentation …
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When playing the 3DS build very early on, I'd noticed that @ds-sloth had gotten the 3D working.
I think it would be really nice to see [Anaglyph 3D](https://en.wikipedia.org/wiki/Anaglyph_3D) suppo…