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Hello everyone,
We are experiencing a black screen issue when starting the Vuforia camera on specific Android devices. Our game, developed using Unity and Vuforia, works fine on most devices but en…
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Hi guy. I have a problem when build Sample on android studio.
Error:(20, 13) Failed to resolve: com.jme3:jme3-android:3.2.+
Error:(22, 13) Failed to resolve:com.jme3:jme3-terrain:3.2.++
Show in F…
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I've been testing a simple vuforia sample (i have used the code from https://docs.argonjs.io/tutorial/part4/ ) on argon4 android . I cannot initialize vuforia because the promise object returned by ap…
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* Unity version: 2019.1.9f1
* Scripting Backend: il2cpp
* Mapbox SDK version: 2.0.0
* The platform you're building to: Android & iOS
Hi @atripathi-mb ,
We are currently working on a native An…
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For a app development, android 6.0 need to get the permission from the system. Such as camera access and SD card reading permission. However, current oculus app seems not provide way to ask for permis…
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When using OPENGLES2 as Graphic API the ARBackground does not show the camera feed. It's black and creates artifacts from the canvas.
Did I overlook the documentation of is this a bug?
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How FTC handles SDK publishing is very odd for Java/Android convention. They give you a full Android project with a subdirectory for your code. This causes problems for updating the SDK when a new ver…
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With Android API level 30, registering the zoerconf browser fails with
```
W qtMainLoopThrea: type=1400 audit(0.0:8386): avc: denied { ioctl } for path="socket:[6380337]" dev="sockfs" ino=6380337 …
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Original article: https://localjoost.github.io/Positioning-QR-codes-in-space-with-HoloLens-2-building-a-'poor-man's-Vuforia'/
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**Summarize the bug:**
When our application is not using the camera feed, or is using another camera than the Vuforia Camera (e.g. using a WebCamTexture for using the Front Camera, our using an USB E…
tsoen updated
2 months ago