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Currently the loot table system added to NPC behaviors does not extend to animal behaviors such as mammal. Requesting that this feature be extended to any AI (i,e. rats, fish, birds, etc.)
I know t…
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As herd monitoring system manufacturer we need an option to facilitate the transfer of individual-level animal measurements. Together with some of our herd management system integration partners we ca…
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Hello,
I'm confused about how to use BORIS to summarize time spending of animal behaviours in different habitat types? In another word, what animals do and how long they spend in specific habitat. …
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### Appearance
- [x] Select theme
- [x] Font
- [x] Language
- [x] composer
- [x] Brand (Show only the logo or logo + instance name)
- [x] avatar shape
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- [x] Animal avatars (S…
mayel updated
1 month ago
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As I experiment more with behaviours, it seems we need some kind of database of states. Especially if you want to insert an object (agent), that will have some internal properties and states. Those so…
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This sounds like a fun model to implement and play around with:
https://ccl.northwestern.edu/netlogo/models/WolfSheepPredation
(Can be done with or without grass as described in the link)
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**Basic concept**: train your dog to gather stuff on your farm for you.
**What dog can do**: gather forage items (including truffles) on your farm, dig up artefact spots, bring gathered/found items…
pcsbx updated
7 years ago
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Hello,
We work with cleaner fish, studying the cleaning behavior in coral reef.
In this interaction, the cleaner fish cleans another fish called "client", standing close to him and biting the surf…
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# **Description**
This feature ticket focuses on the initial basic design and implementation of the animals that have escaped from the experimental facility in the game. The animals will have diverse…
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To avoid bikeshedding problems, try stick to this convention when possible.
TL;DR: use [Standard JS](https://standardjs.com/)
tabjy updated
3 years ago